Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
- Multi-award winning board game
- Competitive game set in an alternate-history 1920s
- Players compete to establish their faction as the leader of Eastern Europe
- Relatively complex game with very little luck involved
- Beautifully designed game with thoroughly enjoyable game-play
- Language of Rules/Instructions: English
- For ages: 14+
- Number of players: 1 - 5
- Average game time: 2 hours
Relatively complex but thoroughly rewarding, Scythe is highly regarded and has won multiple awards since it's release. It is ranked in the top 10 of Board Game Geek's best games of all time. Recommended for more experienced board game players.
The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
With characters from five factories converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europe?
In Scythe, each player begins with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.